The long awaited tutorial update! (also better map generation)


As the title says, I finally got around to giving the tutorial a big overhaul! Part of why it took me so long was just that I wasn't sure how to improve upon it, but I got some good advice and acted upon it, so, this is what we got!

Instead of being a long series of text with a single forced "do these moves" section at the end, the tutorial is now split up into 3 levels. Each level has some explanation (a lot less than before!), followed by a chance for you to put it all into practice, completely freely. 

The first tutorial scenario introduces movement, the second one introduces enemies, and the third and final tutorial scenario introduces the control commands. 

The tutorial itself has been cut down by over 50%! Whereas before there were around 5 text boxes, there are now only around 20!

In addition, I've also added in an info box in game that provides explanations on what all the control commands are, and what all the symbols mean, so hopefully that should also help! 


Other than this tutorial overhaul, I've also started a map revamp system. The map is no longer the same static 10 nodes, but instead is generated starting from a single node and can branch into multiple paths! 


Last minor update for this devlog, you are now 100% guaranteed to always have at least 1 of each move up, move down, move left, and move right card in your hand. 


As always, I've also fixed a few bugs. In case you're wondering what kind of bugs I find, I found an edge case that caused FOR loops that were supposed to run once to run zero times, so I fixed it. 


That's all for today, thanks for playing and the feedback!

Files

coding_cards webGL v0.2.1.zip Play in browser
52 days ago
coding_cards Windows v0.2.1.zip 29 MB
52 days ago
coding_cards Mac v0.2.1.zip 53 MB
52 days ago

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