bug fixes and more mobile friendly stuff
As mentioned a few days ago in my last update, here's a small update to touch up the game on the mobile side of things!
Mobile looks
In particular, I made the following stuff actually look good on mobile:
- The tutorial
- The new card editor event
- The info panel (blue 'i' button in fight type events)
- A few other small things
The mobile version can be played in both portrait and landscape mode. You can even switch between the two! (If things look wrong, try switching the orientation back and forth.) If you're playing on mobile, I recommend landscape. Things are kinda very small in portrait mode.
All that being said, while yes the game can be played on mobile, I recommend playing on a computer.
Bug fixes
Next up, bug fixes! I found quite a few, and some nasty ones at that, so here's this update's bug fix list:
- Fixed some typos
- The game now not only saves every time you return to the map/enter an event, but it also saves after every turn in combat! Since the save/load buttons disappear while a script is executing, this should hopefully prevent any sort of save scumming.
- Speaking of save scumming, the trader now saves properly. If you enter the trader and save the game (or rather, the game should autosave), when you load the game, the trades will stay the same.
- Fixed deck/hand not being saved properly
- Fixed gate not being saved properly (if you loaded a save where the gate was unlocked, the gate would instead be locked)
- Fixed the deck disappearing at the start of the second wave of boss events
- Fixed using a SEEK or FLEE command inside of a while loop caused a crash
- Fixed a bug in the script interpreter that made it so that if an IF or WHILE evaluated to false, no code at a lower depth (indented more than the control command) would be executed (in the same script) until an IF or WHILE evaluated to true
New things
There's not much new in this update, but I did manage to sneak in 1 new command. Introducing the SHIELD! command!
The shield is an advanced command, so it'll only show up occasionally in the printer.
The shield command protects you from 1 hit. The shield wears off at the end of script execution, or if you get hit.
Importantly, the shield will only activate once per script execution! Even if you play multiple SHIELD commands, you'll still only be able to activate a single shield!
That's it for today! Have fun and thanks for playing! As always, any and all feedback is appreciated!
Files
Get Coding Cards
Coding Cards
A roguelike deckbuilder where your cards have lines of code
Status | In development |
Author | DragonGawain |
Genre | Card Game, Strategy |
Tags | 2D, Deck Building, Indie, Mouse only, Roguelike, Singleplayer, Top-Down |
Languages | English |
More posts
- Mostly QOL update2 days ago
- Save system upgrade39 days ago
- The card editor has arrived!43 days ago
- New attack type, the shockwave!48 days ago
- Hotfix for some real nasty bugs50 days ago
- The long awaited tutorial update! (also better map generation)52 days ago
- Card creation upgrades, bug fixes, and upcoming plans56 days ago
- Hand improvements59 days ago
- Enemy updates and bug fixes60 days ago
Leave a comment
Log in with itch.io to leave a comment.