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Devlog
Mostly QOL update
April 17, 2025
by
DragonGawain
Greetings and salutations everyone! I am indeed still working on this game of mine! Behold, new update! New stuff Variables! This update brings in a brand new feature, variables! Players currently hav...
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bug fixes and more mobile friendly stuff
March 14, 2025
by
DragonGawain
As mentioned a few days ago in my last update, here's a small update to touch up the game on the mobile side of things! Mobile looks In particular, I made the following stuff actually look good on mob...
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Save system upgrade
March 12, 2025
by
DragonGawain
Once more, an internal system has gotten a complete overhaul! My target of choice this time was the save system! In the last major update, the save system got completely broken due to my overhauling h...
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The card editor has arrived!
March 07, 2025
by
DragonGawain
I've been hard at work the past few days, and that means lots of new things! Let's start it off with the star of the show and everything that comes along with it! New features! Introducing a new map e...
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New attack type, the shockwave!
March 02, 2025
by
DragonGawain
#update
Greetings and salutations! Let's get right into the new stuff added into this update: UPDATES The big one is, as the title states, a new attack! Introducing the shockwave! The shockwave is considered...
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Hotfix for some real nasty bugs
February 28, 2025
by
DragonGawain
#hotfix
Heyo! Was not planning on releasing a new update today, but I came across two really bad bugs that I had to fix immediately. So, here are the two bugs that I fixed: - The map was not looping properly...
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The long awaited tutorial update! (also better map generation)
February 26, 2025
by
DragonGawain
#update
As the title says, I finally got around to giving the tutorial a big overhaul! Part of why it took me so long was just that I wasn't sure how to improve upon it, but I got some good advice and acted u...
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Card creation upgrades, bug fixes, and upcoming plans
February 22, 2025
by
DragonGawain
Big update today, lots of improvements! Bug fixes: The shop will once more display all the cards in your deck Interrupts will no longer persist between rounds in certain scenarios The save system is n...
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Hand improvements
February 19, 2025
by
DragonGawain
#minor update
Todays update brings a few things: First off, I fixed an internal bug, so now the AOE enemies all have their own unique color. Also they'll maintain their color if you save and load the game. Next up,...
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Enemy updates and bug fixes
February 18, 2025
by
DragonGawain
First off, some general bug fixes: Bullets no longer persist between fights. The key can no longer spawn underneath an enemy (enemies can still walk on top of the key) Player will always start of the...
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Mobile friendly!
February 15, 2025
by
DragonGawain
Coding cards is now mobile friendly when played in browser! Compatible with both landscape and portrait, you can even swap between landscape and portrait mid game! If things don't look right, try chan...
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