Hotfix for some real nasty bugs
Heyo! Was not planning on releasing a new update today, but I came across two really bad bugs that I had to fix immediately.
So, here are the two bugs that I fixed:
- The map was not looping properly (if you got to the end of the map, the first node would not be clickable)
- If you printed a new card, a lot of the cards in your deck would not be drawn.
Due to this impromptu update, you also get to see a feature that I had also already completed but didn't consider worthy of a new update: the four basic movement cards will now always be drawn. They come with a new modifier, permanent draw (name subject to change) to reflect this status.
My apologies to anyone who got caught by these bugs, they're fixed now!
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Coding Cards
A roguelike deckbuilder where your cards have lines of code
Status | In development |
Author | DragonGawain |
Genre | Card Game, Strategy |
Tags | 2D, Deck Building, Indie, Mouse only, Roguelike, Singleplayer, Top-Down |
Languages | English |
More posts
- Mostly QOL update1 day ago
- bug fixes and more mobile friendly stuff35 days ago
- Save system upgrade37 days ago
- The card editor has arrived!42 days ago
- New attack type, the shockwave!47 days ago
- The long awaited tutorial update! (also better map generation)51 days ago
- Card creation upgrades, bug fixes, and upcoming plans55 days ago
- Hand improvements58 days ago
- Enemy updates and bug fixes59 days ago
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